Hey, thought I’d drop a note and mention that I’ve done a project that I’m very enthusiastic about for the good folks at Evil Overlord Games for their fascinatingly complex Susurrus: Season of Tides game scenario. With the really splendid help and guidance of Evil Overlord’s Chief Writer Victoria Root and Game Writer Phoebe Roberts, I created a narrative set within the world of Susurrus that was as challenging to write as any work of long fiction I’ve published.
As a horror writer, I’ve been really eager to try my hand at a narrative form I’d not tried before. The Interactive Fiction format of Susurrus gave me that opportunity within an Urban Fantasy setting that is fully realized, layered and complex. I was given free reign to create characters and to use existing characters within the world of Susurrus while at the same time exploring the themes and motifs that define much of my fiction: alienation in the modern city; the enduring legacies of ancient magical practices; redemption; finding grace in the face of adversity.
Another real joy of working on the project was the chance to create story that dovetails with the incredible art that Sandman artist and comic book impresario and all-around brilliant visual artist Duncan Eagleson has created for the world of Susurrus.
My contribution to Susurrus: Season of Tides goes live on Monday, November 20, 2017. A lot of love and sweat went into the creation of this work that is nested within a vast and complex fantasy world that I’m very grateful I had the opportunity to work within. Please check it out, and take the opportunity to explore the world of Susurrus. It’s a dark and lovely place.
[…] We have been working hard on improving Susurrus: Season of Tides and bringing it to its full potential. We’ve revised the UI, and will continue to tweak it as time goes on. We’ve added new premium content, by award-winning horror writer Michael Marano. […]
[…] you’d like to hear more from the author’s mouth about the process of developing the story and working with artists to create a cohesive product, read more at Michael Marano’s […]